Most of the gameplay consists of communicating with people and choosing what to say, either through speaking, or when Grace decides to activate her powers through singing. At the start of the game, you get to choose one of three personality traits (Charming, Kickass, or Clever) that unlock different dialogue options during conversations. There is no gear, experience, or leveling up – just role-playing in the truest sense of the word by making decisions as your version of Grace. The game's title refers to it as a "role-playing" musical, but that term might be misleading to some. Adaptations of Greek myth are extremely common in pop culture, but Stray Gods tells an original enough story that the world stays unique. I appreciated that there was an in-world reason for this, and found the worldbuilding as a whole to be simple, but fresh. Because Grace was there when the Muse died, she's been gifted the power of song and can compel people to sing their feelings in big, interactive musical numbers. In this world, these mythical figures are known as Idols, reincarnations of Greek gods that have died and passed their abilities to humans, granting them immortality and supernatural abilities. In Stray Gods, you play as Grace, a woman accused of murdering a Muse, a magical being from ancient Greece. Despite some complaints about glitches and awkward songwriting in a few places, developer Summerfall Studios harmonizes these concepts well, putting on a show I can't help but applaud. For this exact reason, Stray Gods: The Role-Playing Musical caught my eye, exciting both my inner fan of musicals and my inner fan of games. From Hamilton to La La Land to Bob's Burgers, if the characters in your story burst into song, I'm more than likely on board.
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